Officials

Match Duration and Timing Planner

The full session and interval timetable for a match day, from the format, the over rate and the start time.

Free, no account neededUmpiresGround staffOrganisers

Scheduled finish

21:10

7 hours 40 minutes total

Each innings

215 min

Interval

30 min

Total

7h 40m

Beyond the calculator

Umpires and scorers using Crickslab get the revised target, the par score and the over rate on screen, signed off and shared in seconds.

  • Rain rules applied as the match runs
  • Results and points posted automatically
  • Live streaming with the score on the picture
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How this was worked out

  1. 1Playing time per innings50 overs / 14.28 per hour = 210 minutes
  2. 2Drinks1 x 5 = 5 minutes added per innings
This is the scheduled timetable with no allowance for lost time. Build in a reserve if the ground has a hard curfew, because an over rate below the assumed figure pushes the finish back quickly.
StageTime
First innings starts13:30
First innings ends17:05
Interval30 min
Second innings starts17:35
Scheduled finish21:10

How the number is worked out

The formula

Innings length = (overs / over rate) x 60 + drinks breaks
over rate
Overs per hour required by the playing conditions.
drinks breaks
Added on top of playing time, one or two per innings typically.
interval
The break between innings, commonly 30 to 45 minutes.

A worked example: a 50 over match starting at 13:30

50 overs a side at 14.28 an hour, one drinks break of five minutes per innings, 30 minute interval.

  1. 1Playing time per innings50 / 14.28 x 60 = 210 minutes
  2. 2Add drinks210 + 5 = 215 minutes per innings
  3. 3First innings13:30 to 17:05
  4. 4Interval17:05 to 17:35
  5. 5Second innings17:35 to 21:10

A scheduled finish of 21:10, seven hours and forty minutes in total. If the ground has a curfew or no lights, that is the number to check before the toss rather than after.

Rules and edge cases

The situations that change the answer, and the ones most calculators get wrong.

1

This is the scheduled timetable, with no allowance for lost time

It assumes both sides bowl at the required rate and nothing interrupts play. Neither is reliably true. Build in a reserve if the ground has a hard finish, because an over rate a little below the assumption pushes the end back quickly.

2

Over rate drives everything

The difference between 14.28 and 13 overs an hour is roughly twenty minutes an innings, which is forty across the match. On a ground without lights that is often the difference between a result and a draw.

3

Multi day cricket works on sessions, not innings

This plans a limited overs day, where each side bats once. A multi day match is planned around sessions with lunch and tea at fixed times, and the minimum overs in a day rather than per innings.

4

Check the light, not just the clock

A scheduled finish is only useful if it is playable. On a ground without floodlights the real cut off is sunset, and in the second half of a season that moves week by week.

Frequently asked questions

Around seven and a half to eight hours including the interval, assuming both sides bowl at the required rate. A Twenty20 takes about three and a quarter hours.

For organisers and ground staff

Plan the day once, and let the fixtures carry the times

Crickslab holds the schedule, the grounds and the start times for every match in a competition, so the timetable is in one place rather than in somebody's spreadsheet.

See tournament management

Last reviewed 17 August 2026. Playing conditions change, so if your competition uses a different rule, its regulations take precedence over anything here.